UI/UX Designer and Graphic Designer for Team Neat Snake's 2013-2014 game, Coffee Break.
Coffee Break is a 2 to 4-player 2.5D arena combat game with shifting objectives and a retro-futuristic aesthetic.
I designed and created many of the 2D graphical elements, such as the player HUD, UI, menus, 2D particle shapes and visual effects. I also managed the branding and identity game, designing the game's logo, typography, and marketing materials.
HUD Design & Character Avatar Animations: Blinking, Stun/Hit, Dead
The Drones “In-Game Advertisement”
Game Booklet + “Sell Sheet”
Full booklet can be downloaded here: Coffee Break Booklet (PDF)