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Coffee Break

UI/UX Designer and Graphic Designer for Team Neat Snake's 2013-2014 game, Coffee Break.

Coffee Break is a 2 to 4-player 2.5D arena combat game with shifting objectives and a retro-futuristic aesthetic.

I designed and created many of the 2D graphical elements, such as the player HUD, UI, menus, 2D particle shapes and visual effects. I also managed the branding and identity game, designing the game's logo, typography, and marketing materials.

neatsnake.com

April 2014

Logo

NS_CoffeeBreak_Logo_Collected


 

HUD Design & Character Avatar Animations: Blinking, Stun/Hit, Dead



 

Hit Effects

NS_CoffeeBreak_FXmockup


 

Pause Menu

NS_CoffeeBreak_Pause


 

The Drones “In-Game Advertisement”

NS_CoffeeBreak_DronesAd


 

4-Player Gameplay



 

Game Booklet + “Sell Sheet”

CoffeeBreak_Booklet_2014_Layout

Full booklet can be downloaded here: Coffee Break Booklet (PDF)